Plataforma de rehabilitación para lesión del manguito rotador basado en juegos serios utilizando un sistema de captura de movimiento
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Date
2021-11-25
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Publisher
Universidad Antonio Nariño
Campus
Program
Degree obtained
Document type
COAR type
http://purl.org/coar/resource_type/c_7a1f
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Abstract
Therapies focused on the recovery of mobility in the shoulder are one of the most frequent
causes of visiting the physiatrist; so much so that, in Colombia, it is estimated that 10% of
medical consultations are related to some type of pathology in the shoulder. However, the
success of the recovery depends on the perseverance and the correct application of the
exercises postulated by the professional in physiotherapy. However, the partial rupture of the
ligament in the rotator cuff is a type of injury that requires a considerable number of therapies
(depending on the evolution of each patient), which induces the patient to drop out as
satisfactory results are not found. its short-term evolution.
This project is focused on implementing an alternative for the rehabilitation of shoulder
injuries; based on serious games, which allow quantifying the evolution of the patient; for
which an interaction tool or sensor (Kinect for XBOX ONE) was used, which allows to
capture the movements of the joint (shoulder) of the patient; in order to identify the correct
posture in each rehabilitation exercise and thus support the recovery process.
Through the UNITY 3D development environment, the interaction platform is created which,
together with the motion sensor, allows the measurement of kinematic parameters such as:
speed, angular position and displacement; essential for checking the proper postures in each
therapeutic exercise. In the same way, each procedure established in the game is guided and
supervised by a professional in physiotherapy, who establishes the type of exercise according
to the characteristics of an injury or pathology and verifies the movements of flexion,
extension, abduction and adduction, performed by the patient.
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Finally, tests are carried out for the validation of the platform, where a series of sessions is
created in which it treats 14 patients diagnosed with tendonitis in the shoulder: “partial
rupture of tendons in the shoulder”. Each session is supervised and advised by the
physiotherapy professional, while the platform quantifies the kinematic parameters resulting
from the exercises developed by the patient during the session. In the first session, the initial
parameters of each patient are created, identifying the velocity, the angular position and the
displacement of the forearm, for the movements of flexion, extension, abduction and
adduction. During the next three sessions, the patient is asked to follow the arm movements
indicated in the game, while these parameters are captured and progress is evaluated session
after session.