The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality

dc.contributor.advisorOrdoñez Rodríguez, Silvia Julianaspa
dc.contributor.authorRomero Gonzalez, Yiriant Nicolespa
dc.contributor.authorAyala Sánchez, Luis Eduardospa
dc.creator.cedula11691515383spa
dc.creator.cedula11691511755spa
dc.date.accessioned2024-02-27T15:39:20Z
dc.date.available2024-02-27T15:39:20Z
dc.date.issued2018-11-21spa
dc.description.abstractOver the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity of different cognitive processes such as memory, critical thinking and learning.eng
dc.description.abstractA través de los años, el anime se ha concebido como una reproducción visual que involucra los diferentes elementos y problemáticas de la sociedad. Este tipo de animación se basa en los valores y experiencias de la vida diaria, las cuales son transmitidas a las nuevas generaciones. Así mismo, el uso de los videojuegos, puede ser una posibilidad para incrementar la capacidad de diferentes procesos cognitivos talles como el aprendizaje, la memoria, y el pensamiento crítico.spa
dc.description.degreelevelPregradospa
dc.description.degreenameLicenciado(a) en Lengua Castellana E Inglesspa
dc.description.degreetypeMonografíaspa
dc.description.notesPresencialspa
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dc.identifier.bibliographicCitationAnnab, A. (2016). Investigating EFL Students’ writing difficulties and common errors in writing. University of Bejaia (Master Degree). Bugia, Argelia.spa
dc.identifier.bibliographicCitationAhmed, G., Soliman, G. (2016). The relationship between use of technology and parentadolescents social relationship. Journal of education and practice, 7(14), pp- 168-178.spa
dc.identifier.bibliographicCitationBrimley, C. (2018). Academic writing in English. University of Helsinki. Helsinki, Finland.spa
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dc.identifier.instnameinstname:Universidad Antonio Nariñospa
dc.identifier.reponamereponame:Repositorio Institucional UANspa
dc.identifier.repourlrepourl:https://repositorio.uan.edu.co/spa
dc.identifier.urihttp://repositorio.uan.edu.co/handle/123456789/9454
dc.language.isospaspa
dc.publisherUniversidad Antonio Nariñospa
dc.publisher.campusBogotá - Surspa
dc.publisher.facultyFacultad de Educaciónspa
dc.publisher.programLicenciatura En Lengua Castellana E Inglesspa
dc.rightsAcceso abierto
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.coarhttp://purl.org/coar/access_right/c_abf2spa
dc.rights.licenseAttribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)spa
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/spa
dc.subjectHabilidades de escritura de los estudianteses_ES
dc.subject.keywordStudent writing skillses_ES
dc.titleThe Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Realityes_ES
dc.typeTrabajo de grado (Pregrado y/o Especialización)spa
dc.type.coarhttp://purl.org/coar/resource_type/c_7a1fspa
dc.type.coarversionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
dc.type.versioninfo:eu-repo/semantics/acceptedVersionspa
dcterms.audienceEspecializadaspa
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