The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality
dc.contributor.advisor | Ordoñez Rodríguez, Silvia Juliana | spa |
dc.contributor.author | Romero Gonzalez, Yiriant Nicole | spa |
dc.contributor.author | Ayala Sánchez, Luis Eduardo | spa |
dc.creator.cedula | 11691515383 | spa |
dc.creator.cedula | 11691511755 | spa |
dc.date.accessioned | 2024-02-27T15:39:20Z | |
dc.date.available | 2024-02-27T15:39:20Z | |
dc.date.issued | 2018-11-21 | spa |
dc.description.abstract | Over the years, anime has been known as a visual reproduction that addresses issues and elements of the society. This animation alternative is based on life values and vivid lessons that are broadcasted to new generations. Likewise, the use of videogames can be a possibility to increase the capacity of different cognitive processes such as memory, critical thinking and learning. | eng |
dc.description.abstract | A través de los años, el anime se ha concebido como una reproducción visual que involucra los diferentes elementos y problemáticas de la sociedad. Este tipo de animación se basa en los valores y experiencias de la vida diaria, las cuales son transmitidas a las nuevas generaciones. Así mismo, el uso de los videojuegos, puede ser una posibilidad para incrementar la capacidad de diferentes procesos cognitivos talles como el aprendizaje, la memoria, y el pensamiento crítico. | spa |
dc.description.degreelevel | Pregrado | spa |
dc.description.degreename | Licenciado(a) en Lengua Castellana E Ingles | spa |
dc.description.degreetype | Monografía | spa |
dc.description.notes | Presencial | spa |
dc.identifier.bibliographicCitation | Adas, D. Bakir, A (2013). Writing difficulties and new solutions: blended learning as an approach to improve writing abilities. International Journal of Humanities and social science, 3(9), pp 254-266. | spa |
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dc.identifier.bibliographicCitation | Al Fadda, H. (2012). Difficulties in academic writing: From the perspective of King Saud University postgraduate students. Canadian Center of Science and Education, 5(3), 123-130. Doi: 10.5539/elt.v5n3p123. | spa |
dc.identifier.bibliographicCitation | Alshawi, W (2016). Using videogames to increase motivation of Saudi students learning English (PHD). Wayne State University Dissertations. Detroit, Michigan. | spa |
dc.identifier.bibliographicCitation | Allison, B. (2017). Japanese animation as moral instruction: A Bourdieusian perspective of rural. Urbana, 18, 16-25. | spa |
dc.identifier.bibliographicCitation | American Psychological Association. (2002). Developing Adolescents: A reference for professionals. American Psychological Association. Washington DC, United States. | spa |
dc.identifier.bibliographicCitation | Annab, A. (2016). Investigating EFL Students’ writing difficulties and common errors in writing. University of Bejaia (Master Degree). Bugia, Argelia. | spa |
dc.identifier.bibliographicCitation | Ahmed, G., Soliman, G. (2016). The relationship between use of technology and parentadolescents social relationship. Journal of education and practice, 7(14), pp- 168-178. | spa |
dc.identifier.bibliographicCitation | Brimley, C. (2018). Academic writing in English. University of Helsinki. Helsinki, Finland. | spa |
dc.identifier.bibliographicCitation | British Columbia Institute of Technology. (2010). Preparing lesson plans. BCTI Learning and teaching centre. Burnaby, Canada. | spa |
dc.identifier.instname | instname:Universidad Antonio Nariño | spa |
dc.identifier.reponame | reponame:Repositorio Institucional UAN | spa |
dc.identifier.repourl | repourl:https://repositorio.uan.edu.co/ | spa |
dc.identifier.uri | http://repositorio.uan.edu.co/handle/123456789/9454 | |
dc.language.iso | spa | spa |
dc.publisher | Universidad Antonio Nariño | spa |
dc.publisher.campus | Bogotá - Sur | spa |
dc.publisher.faculty | Facultad de Educación | spa |
dc.publisher.program | Licenciatura En Lengua Castellana E Ingles | spa |
dc.rights | Acceso abierto | |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.rights.coar | http://purl.org/coar/access_right/c_abf2 | spa |
dc.rights.license | Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) | spa |
dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | spa |
dc.subject | Habilidades de escritura de los estudiantes | es_ES |
dc.subject.keyword | Student writing skills | es_ES |
dc.title | The Use Of Anime And Videogames As Motivational Strategies To Enhance Writing Skills In The Efl Adolescent Population In Colombia: Zankyou No Terror: From Fiction To Reality | es_ES |
dc.type | Trabajo de grado (Pregrado y/o Especialización) | spa |
dc.type.coar | http://purl.org/coar/resource_type/c_7a1f | spa |
dc.type.coarversion | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |
dc.type.version | info:eu-repo/semantics/acceptedVersion | spa |
dcterms.audience | Especializada | spa |
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