Interface humano-máquina para la restauración del sentido de lateralidad en niños con parálisis cerebral espástica
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Date
2021-11-29
Authors
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Publisher
Universidad Antonio Nariño
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Program
Degree obtained
Document type
COAR type
http://purl.org/coar/resource_type/c_7a1f
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Abstract
This research project presents the development of a tool to support people with laterality
problems caused by spastic cerebral palsy, developing a video game in a 3d environment, where
objects to be collected are displayed at a certain time and at different speeds. For this, a pushbutton system is used that command the movements of an avatar within the video game.
The task is carried out by applying a protocol that enables its execution. In the interaction
of pathological patients with the human-machine interface, it is evident that patient one reaches a
collection of 49, 31 and 34 coins in the first of the sessions carried out, while patient three reaches
a number of 3, 4 and 10 coins, and, in the case of patient four, it is possible to collect 6, 6 and 12
coins respectively, in their initial test.
Reports in the literature show that serious video games support rehabilitation in learning
fields, confirming that a human-machine interface is an innovative tool in this process.